render from 3d still of generated Mass

Generated Mass

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Colour rough of Winston
Colour rough of Colin
Colour rough of Brian

Childsplay

We wanted a collection of tangible toy like characters that would be pleasing to watch en mass. 

Structural and sculptural to really give punch when we started flinging them about and playing with gravity using Mass FX in 3ds Max. 

Inspired by some great characters we created for a healthcare piece, we went for bright and simple designs with textures you just want to touch. 


triangles Created with Sketch. circles2 Created with Sketch.
3d model of generated mass character, Winston
3d model of generated mass character, Colin
3d model of generated mass character, Brian
still from test animation for Brian in generated mass series

Playing with gravity

Seeing how the characters would react with different set ups, created some interesting results. 

This was an organic trial and error process to get the desired look across each animation. It's a nice way to experiment with shape and form and you can use pretty much any model or shape. 

We've pulled out some great crops and compositions when rendering too....

circles3 Created with Sketch.
render of generated mass animation, Brian
Read the project write-up This is the technical write-up