This piece started off as an experiment to see how 2D textures would work on 3D surfaces. After creating a 3D still of a vase as a first test, we were keen to see how it worked on an animated character, creating a mini story about growth and movement.
It was really important to get the smooth 3D ceramic texture just right - taking into account the small cracks and imperfections you get with pottery, whilst still achieving a clean surface that provides a perfect canvas for the intricate 2D flower detail.
Creating a graceful, almost balletic silhouette was key to the sophistication of this piece. We chose subtle, fluid movements for the character that don't detract from the 2D animation too much but still have a sense of flow and cohesion.
If you want to see this concept realised for your next MOA, or character design, feel free to arrange a chat with the team to see what we can do!